- Edited
alanwake82 Glad it helped! Supposedly the latest GE Proton has a fix for it too.
alanwake82 Glad it helped! Supposedly the latest GE Proton has a fix for it too.
I've had it crash with a UE4 error when loading. To work around this, set %command% -windowed -no-border
in the steam launch options and then make it fullscreen with F11
or whatever your fullscreen shortcut is after it connects to the server and loads passed the title screen. It can also crash if you're using Mongohud, so make sure that's disabled.
if you are using a desktop environment where the panel can't be hidden, but it prevents you from changing the setting from windowed to full screen, do this:
-fullscreen
optionGLHF, rookie
The installer works, but apparently some complications with Electron and glibc causes the app not to work. The workaround for now is to launch itch with the --no-sandbox
option.
If you want to make this change work in the menu, you can use the program menulibre
from the repo, Just add --no-sandbox
at the end of the command section.
Source: Github Issue
hdansin I've been waiting about 2 years for them to update their Electron wrappers! hopefully Leaf actually manages it soon.
synth-ruiner Yeah Electron seems to be having a moment, at least with the apps I use . I try not to jump on the hate wagon, especially because the languages I know the best are HTML, CSS and JavaScript -- but for something that is supposed to be platform-agnostic it seems to run into a lot of dependency/platform issues (for me at least).
hdansin mm, my problem is that I made some web applications that use WebAssembly, which is admittedly a kinda bleeding-edge way of doing things, but many of my users are trying to use them via the Itch desktop program (which runs web content in an electron wrapper) and it just doesn't work
I have an issue with Civilization VI. When I'm going to quit the game I find myself playing more and more turns. Is there a fix to that? Is it a Proton issue?
Are there any recommended "Launch Options" for Elden Ring?
ProtonDB shows many users with differing Launch Options ... not sure which combination are ideal for Solus Budgie users.
snowee I don't own Elden Ring either, but there was some discussion about it on the subreddit (though a couple months old info by now), see e.g. here: https://www.reddit.com/r/SolusProject/comments/tu7y0x/getting_elden_ring_to_work_on_solus/
PoorPocketsMcNewHold This was a game changer for me. I only really play brawlhalla and doing all this had the game instantly running better than it ever did when I had windows on my machine. Nothing ran via steam before I did this. Would be great if the help center had a game setup page with this info, would have saved me a lot of time.
I'd like to mention that pretty much any and all games that are known to work on Linux also work on Solus (if LSI is off). I have a massive Steam library and I play various games over time randomly, from my experience I think Solus is a reliable way to ride with the metas of Linux gaming.
I've never advertised myself or looked for an audience but I've also been uploading all my Linux gameplay footage recorded from Solus to Youtube since like July now, a good 47 videos. All on Solus. It's a super fun hobby. And in its current state anything that works on other distros also work on Solus.
I'll try to start taking the time to post Solus specific "reports" of games here that weren't mentioned. My ProtonDB has over 130 reports but you there aren't many Solus users there it seems. When I get a new game I'll come post how it works here too. All I need now is PUBG, Hell Let Loose and Hunt Showdown (EAC linux borked) then I won't have anything to miss from gaming on Windows
As it stands now, besides disabling LSI, there isn't a single "game fix" for Solus that I'm aware of that you don't also have to do on other distros. But I'll go ahead and list the ones that I personally know work on Solus and/or I play regularly. This isn't even half of my library just the ones I know work.
528491
(I have an RX580) I've played it on Arch and Solus and I believe they performed identically for me..In fact I have a recording of Planetside 2 last month from when we were still on 5.15.68, you can find it by searching. It ran about 50-80fps depending on the scenario. I haven't played Planetside on Windows in many many many years but I remember it being quite intensive even there with all the action and amount of players in one area, but Linux/Proton still handled it well last I played.
How did it perform badly, do you know if it's a low framerate thing or a stuttering/rendering thing?
I'll go ahead and install it real quick to see how it's running since the kernel updates.
I was reminded while trying Planetside 2 again that you need to have --disable_gpu in launch options or the launcher appears all white
It also performs great, main hub reaching 150fps at medium settings
But then, about 40 seconds into the game it would crash and link me to this error page
Happens with any Proton version from 6.3.8 to the newest
Hmm. I'll try and figure this one out
tyleringo
Thanks for testing it!
It worked very well on Solus (on par with windows) until lately. PlanetSide is very CPU demanding, so with my old i7-4770k I ran into fps drops in larger battles (down to the 40s from my 60 cap). Upgraded my CPU to i5-12400f a few days ago. On Windows, there are no fps drops any more now, no matter how huge and crowded the fights are. But on solus my new cpu is pushed to its limits very fast and the fps are dropping even in smaller fights and way lower (20-30). This happens only in PlanetSide as far as I can tell.
I guess the cause is some update of the game itself because even on windows, I have to cap fps to my monitors refresh-rate because else the game stutters at any frame rate.
(can't edit my post but for Planetside 2 the launch option is actually --disable-gpu not --disable_gpu, oops)
ok so here's what happened, sry if it's lots to unpack
I think the crashes were coming from the same issue described here, I had a "version of Steam" that was initially started with LSI on. I removed Steam and LSI, deleted my entire /.local/share/Steam folder and the home /.steam folder, reinstalled Steam, made sure LSI was disabled, then started it up.
Planetside 2 now runs fine, those crashes aren't happening. It could probably also be attributed to me not alt-tabbing this time and being more "careful", but I was able to play for a solid 10 mins or so before quitting so I'm 90% sure it was LSI.
So I joined a game (on Indar I think it was) and yeah I see what you mean, it doesn't perform very well, but it's tolerable IMO. I think it was also this way when I recorded the video. I don't usually check my framerate because once I do I can't unsee it and I don't focus on the game so I guess I didn't notice.
When I started I set it to medium settings, and again got 150+ fps in the hub but the moment I warped to a zone it dipped down to a range of 40 - 60. Even on the lowest settings. Weirdly, it performs the exact same maxing it out.
Screenshots here with Steam's frame counter up left. They both perform the same, the scene in the screenshot is just a little different hence the different rates.
Lowest settings:
Max settings:
Weird how changing the setting has no affect on performance, Halo Infinite is the same. So it isn't just you, I guess that update did some things but at least it's still playable, I wonder how it performs on Windows with the decade update?