brent Wow I like the Cantarell, can't say I've seen it before
Yeah, I pretty much like everything I've seen so far.
You might want to try 1.25% for your scaling, and see if that helps with your other problem. Because the scaling works better when the pixels can be changed both for X and Y axes, usually 1.25%., 1.5%, 1.75%, etc, are more reliable.