For those who do not know, Ancient Domains of Mystery - better known as ADOM - is a classic rougelike CRPG. It is a free, closed-source game with a few paid variants which offer additional features. The latter are available on storefronts like Steam and GOG. ADOM runs on Mac, Windows, and Linux. The game's website can be found here:
https://www.adom.de/home/index.html
...Which flavor of Linux ADOM runs on is a different matter. The graphical version of the game, the "NotEye" version, is offered as a download for Ubuntu and Debian. Attempting to run either without excellent skills in Linux (skills which I lack) on Solus will result in disappointment. In the case of Solus use, the Ubuntu version seems like the version of the software much more likely to run. By running ldd on the application, you can of course pull up its dependencies. The only item on that list I can't seem to get the program to agree with is sndio; libsndio is of course in the Solus repository, but it's not apparently the same sndio the Ubuntu version of ADOM is asking for. Running strace on the application when attempting to run the program also suggests a different structuring from Solus, but that seems to be expected given the packaging. But then, I don't know for sure.
You do have options, however, if you don't mind running ADOM in its original guise as a ASCII game. There is of course an MS-DOS version of the game that can be run using DOSbox. The downside to this version, aside from it being DOS, is that DOSbox will make your computer run harder than it needs to. The DOS version does look the way it's supposed to, with walls of structures and dungeons being quite apparent. And, there is also the Ubuntu version...
...Unlike the graphical version of ADOM for Ubuntu, the ASCII version does in fact run on Solus! The program will not run by simply double-clicking on it, but will launch from the terminal. The only caveat is that the terminal must be sufficiently large in terms of the window size for the program to start. Unlike the DOS emulation experience, the "Ubuntu" version runs natively without need for an emulator. As such, it runs just like you'd expect a tiny 2mb program to run: very well. As a secondary caveat, walls are not really drawn; instead, only the contrast of the ground exists to highlight where the walls are. However, IT DOES WORK.
As per the future, it seems likely that ADOM will become distributed as an AppImage in the future, which means the graphical version of the game will be playable without need for shenanigans or computer wizardry. This is at least according to what I was told regarding ADOM on Solus over on their forums. As per distributing such a version of ADOM via the software center, that may in fact be possible as a third-party application. While a detailed summary of the license and terms of use can be found in the included documents, this is seemingly the most important clause found with the program:
ADOM must only be distributed in the packages created by
Thomas Biskup, the maintainer of the game. The packages
must remain complete and all components must not be altered
in any way.
...That said, I hope this is of interest to you if you either knew of this game but were not aware of using it natively on Solus, or if you alternately have never heard of it before. I'll be sure to pop back in if that AppImage version ever shows up!